Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The Fallout TV series is back to streaming services, and it's fair to say that fans were agreeably astonished by the excellence of its initial run. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing various facets of the gamer's adventure.

There was Lucy the vault dweller, attempting to do the right thing and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's dogma and causes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has completely shed any moral compass out in the irradiated badlands.

Building Anticipation for a New Chapter

The show's first season ending disclosed a major secret about those responsible for the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also posed plenty of questions open for the second season – and, this time, hopes are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are coming in with more excitement and different expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is set in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much fun to bring into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is praised for its physical authenticity – its creators prioritized authentic items and sets were built, reflecting the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to appear as if it’s authentic.”

Actually, almost everything you see on-screen is real, including the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series works because it is developed by accomplished storytellers who are also passionate gamers, alongside the visionaries behind the source material. This mutual respect for the universe is evident in the finished show.

The new batch of episodes is launching on a weekly basis rather than as a full-season drop, marking a change from the initial release. This approach will create a different audience reaction, something the team themselves are excited to observe.

“It's richer, it’s bigger, it’s wittier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”

Cynthia Vance
Cynthia Vance

A seasoned IT consultant with over 15 years of experience in digital innovation and enterprise solutions, passionate about driving business growth through technology.