Larian Studios Details Its Implementation of Generative AI for Upcoming Divinity

The developer behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin just unveiled its new project, creating a wave of hype within the gaming community. However, follow-up remarks from the studio's co-founder have introduced nuance to the narrative, addressing the team's approach toward machine learning.

Augmenting Workflows, Not Cutting Jobs

In a new clarification, the studio's founder detailed that the company is utilizing generative AI for certain supporting tasks. These include fleshing out PowerPoint slides, creating rough concept art, and writing placeholder copy.

Crucially, Vincke made clear that the shipping material in the game will be authored entirely by real writers. "We are developing all the content in-house," he said.

We are constantly expanding our pool of writers and are actively putting together writing teams.

Since concept art is being specifically called out — we right now have over twenty concept artists and have job openings for further creatives.

Everything we do is supplementary and designed to enabling creatives to spend greater focus on making content.

Every machine learning application used well is supplementary to a artist's workflow, not a substitute for their skill.

Responding to Feedback and Defining the Path

The news of employing this technology at first sparked backlash among portions of the community. In response, Vincke provided further detail on public forums.

"At Larian, we employ these tools to research ideas, just like we use the internet and physical media," he explained. "During the very early brainstorming phase we use it as a basic framework for layout which we then swap out with authentic artwork."

He continued, "Larian brings on creatives for their unique talent, not for their willingness to follow what a algorithm proposes."

Key Areas of AI Integration

Vincke had previously broken down the company's practical approach to machine learning, defining its use into three main functions:

  • Automation of Tedious Tasks: Areas like motion capture cleaning, voice editing, and Larian-specific work like adapting animations for different models.
  • Accelerated Iteration: Using tools to quickly build basic mock-ups of mechanics to validate concepts prior to full implementation.
  • Long-Term Aspirations: Investigating how machine learning could in the future facilitate new forms of gameplay, specifically in simulating player-driven narratives in a detailed game universe.

He clearly stated that key artistic domains — such as music composition — are are absolutely not fields where the studio is reducing creative talent. On the contrary, Larian is recruiting more in these precise positions.

"Larian is neither shipping a game with any AI components, and we are certainly not planning on cutting staff to swap them out with artificial intelligence," Vincke stated definitively.

Cynthia Vance
Cynthia Vance

A seasoned IT consultant with over 15 years of experience in digital innovation and enterprise solutions, passionate about driving business growth through technology.